While Beyond Blue has a strong educational focus, it’s not designed out of the gate as a classroom learning tool. As the game advances, you can be bolder and bolder and swim outside of sensor range and communication.” “As you set up the sensors, each one opens up about a kilometer of space,” Zimmermann says. These play a key role, but also give E-Line a way to create situations in which Marai is completely cut off from her team. In my demo, I was tasked with repairing a sensor that was malfunctioning. She’ll need to use a drone or some other method to navigate the dangerous areas. Instead, if she runs into trouble, Marai will retreat to her submarine. Players won’t be facing a “game over” screen due to her death. You’ll be able to see the world from their perspective.”īeyond Blue puts Marai in challenging situations, with predators lurking nearby. “Basically, you have the ability to put tags on some creatures. “As the game progresses, and you study the same creature over and over, you’re learning that creatures pattern, their habits,” Zimmermann says. Over time, this reveals how the creatures move throughout the ocean, where they hunt, and even where they go to breed. “What you do with the information you’re gathering and how you handle the relationships with your crew can possibly affect the ending,” Zimmermann explains.Īs part of the undersea exploration, Marai uses her suit to scan animals. Instead, players choose how to share information with the crew, as each member has different intentions and ideas. Most of the dialog happens back on your sub.”īeyond Blue features branching narratives, but not in traditional dialog trees. “We want people to experience the environment. “We’ve minimized dialog when people are swimming around,” Zimmermann says. E-Line has made a point to get out of the player’s way, allowing them to enjoy the scenery and watch the animals swim by. Swimming through Beyond Blue’s ocean is a serene experience reminiscent of Abzu or Flower. We want to make sure that this is as accurate as possible.” “We have scientists embedded in our team,” he says. Beyond Blue E-Line Mediaīeyond Blue takes place 15 years in the future, but Zimmermann says real scientific evidence is central to the game. A biomass has formed, pushing creatures together into a tight area, leading to strange behaviors like inter-species pack hunting and breeding. It’s being developed and published by E-Line Media, best known for publishing Never Alone, which explored Alaska Native culture through the lens of an adventure game with platforming elements.īeyond Blue continues Never Alone’s strong narrative focus, putting players in control of marine biologist Marai, who is investigating the South China Sea. Beyond Blue is an educational game that’s set to deliver a marine biology learning experience.
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